HENRY ALFONZO / Resume
Designer/Illustrator
Highly creative and talented multimedia design specialist with 15+ years’ experience providing Graphic Information Technology and Information Services support, and 4+ years in the video game industry with shipped title – Warhammer Online: Age of Reckoning and a working title – Shards Online; consistently engaged in continued professional development and research for best practices and emerging trends in graphic arts and desktop publishing; SharePoint intranet sites, external websites, self-disciplined and accountable with exceptional time management skills and commitment to deliver projects within scope and timeline.
Currently, my team supports the U.S. Marine Corps College of Distance Education and Training (CDET) in Quantico, Virginia. I provide graphic support for the design and delivery of the Professional Military Education (PME) curriculum and the marketing of educational programs.
WORK EXPERIENCE
Davis Defense Group – Quantico, VA – October 2024 – Present
Graphic Designer
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Design graphics and visual materials that support instructional objectives and learner engagement.
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Collaborate with SMEs and Instructional Systems Designers to develop effective instructional graphics.
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Create graphics and multimedia products for MarineNet, Moodle, mobile applications, and other learning
management systems.
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Design user-friendly graphical interfaces for web-based and mobile courseware.
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Produce and edit digital photography, video, audio, and other multimedia content.
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Capture, edit, and integrate visual media into online training products.
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Develop creative materials supporting CDET marketing and outreach initiatives.
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Coordinate imagery and video collection with Marine Corps Public Affairs and other government organizations.
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Research and obtain imagery from authorized government repositories and approved image databases.
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Participate in project planning meetings and provide graphic design expertise throughout course development.
CACI International, Inc. – Reston, VA – February 2015 – September 2024
Multimedia/Visual Designer
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Maximize clients’ business and creative potentials by providing information and requirements gathering forum to determine and design innovative options.
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Interpreted the company’s Marketing Strategy and developed marketing and advertising content in collaboration with
senior writers. -
Deliver final product design within projected scope and timeline to ensure product meet the expectation of clients.
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Build visual and pictorial marketing collaterals with photographs of executives and internal and external corporate events for use in various marketing programs.
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Lead moderator and organizer for quarterly Leaders Webcast with the CEO.
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Perform photo editing and image manipulation/design and establish archiving system for tracking all creative production.
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Capture photography for company conventions, award events, and seminars.
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Take high-quality portrait photos for executive leadership, and employees.
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Design logos for internal company identities and maintain corporate branding.
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Develop high-end marketing materials in a variety of media including web banners, executive level presentations, interactive media, emails, print, video, animations and social media for internal and external announcements in
corporate communications. -
Create graphics to support internal stakeholders such as: business development, human resources, facilities,
security, etc.
Citadel Studios – Washington, DC – November 2013 – August 2015
Technical Artist
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Videogame developer dedicated to building next-generation sandbox games, supported development of Shards Online which is scheduled to launch in 2017.
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Successful collaboration with principal artists and programmers leading to characteristically appealing designs and superior art pipelines for game features.
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Exported and integrated assets using Unity game engine.
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Modified 3D models and textures to ensure proper integration into the game.
NJVC, LLC. – Chantilly, VA – July 2010 – February 2015
Business Operations Analyst – Graphics
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Designed and produced creative deliverables for support across programs and corporate initiatives; led and mentored junior level graphic artists.
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Reviewed and analyzed data and compiled program milestones for 170+ annual projects.
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Developed comparative highlights/accomplishments data review of previous contracts.
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Guided architecture of first website; designed and maintained layout pages, graphics, and linkage to other sites.
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Designed and created high quality graphics for TV displays at customer locations.
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Built and managed SharePoint Library of current and archived project deliverables, and graphics to maximize government and contractor communication
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Researched and gathered information from a variety of data sources in key support of 60 Government deliverables.
Communications Specialist
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Conceptualized and developed complex graphics and illustrations.
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Adhered to branding and visual identities and ensured compliance in all internal and external documents.
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Collaborated with clients to discuss content, timelines, and other requirements.
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Maintained desktop publishing services to support corporate strategies, program deliverables, and trade shows.
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Compiled outlines, compliance matrices and schedules.
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Completed all deliverables within scope and stipulated timelines.
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Communicated production-related requirements and status to management as appropriate.
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Advanced learning and continued improvement activities in graphic arts and desktop publishing.
Mythic Entertainment, an EA Studio – Fairfax, VA – January 2008 – February 2010
Assistant Modeler
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Videogame developer of Multiplayer Online games, supported development of WarHammer Online: Age of Reckoning which launched in 2008.
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Created texture work, modeling fixes, and applied troubleshooting across projects.
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Ensured production of art assets in line with clients’ expectations and required schedule.
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Organized and managed high volume of character asset integration using HTML, XML and Perforce.
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Partnered with other team members to resolve implementation issues.
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Collaborated with tools team to design internal tools for player systems art department.
i6 LLC. – Kearneysville, West VA – February 2007 – January 2008
Graphics – Design and Prototyping
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Conceptualized, planned, designed, and produced wide range of specialized graphic and illustrative material and multimedia concepts.
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Collaborated with clients to ascertain needs and to develop graphic directions, concepts, and specifications for
assigned projects. -
Created innovated holographic tickets for George Mason University and LPGA.
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Designed various collaborations with proprietary imaging algorithms, lenticular holograms and ultra-high speed data conversion tools with cutting edge printing techniques to produce tamperproof documents and defeat counterfeiters.
COMPETENCIES
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Languages ǀ English and Spanish.
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Requirements gathering.
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Proficiency Adobe Creative Suite CC: design, desktop publishing, and image manipulation.
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Extensive experience with Low-Poly modeling in 3Ds Max.
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Proficient in skin weighting and rigging in Maya, 3Ds Max and Character Studio.
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Experienced in editing videos with Final Cut Pro, Premiere and After Effects.
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Gamebryo game engine ǀ Unity game engine.
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Proficient with MS Office Suite.
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Familiarity with photography.
EDUCATION
The Art Institute of Washington ǀ Arlington, VA ǀ BA, Fine Arts : Media Arts & Animation
Northern Virginia Community College ǀ Annandale, VA ǀ AS, Applied Art: Fine Arts
Gibbs College ǀ Vienna ǀ VA Diploma: Visual Communications